The year after I graduated from MIT I teamed up with a couple of my fraternity brothers to create the Computer Novel Construction Set. We licensed it to Hayden Software, who released it in 1985 and as far as I knew, nobody bought it.
My next startup did quite a bit better financially, and I pretty much forgot about the Computer Novel Construction Set. Until tonight -- for some reason I decided to Google it a few minutes ago.
To my surprise, it had more of a life than I ever knew. According the Interactive Fiction Wiki, it was An obscure and arguably the first text adventure creation program for the IBM PC. Released in 1985 it is a fore runner to today's point and click authoring systems, using a series of DOS based menus and pop-up windows to create your world and all the objects and characters that populate it. CNCS gives you the power to create games much more advanced than any of the games released by Hayden Software themselves at that time.
Even better, according to the IFWiki, one of the most notable games created with the CNCS was Virgin Schoolgirl.
I am bursting with pride right now.
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