Results 51 to 75 of 288
Thread: Tracks Game
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09-28-2004, 01:52 PM #51
i stuck it! then crashed in to the rocks. i will have it dialed soon.
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09-28-2004, 01:57 PM #52
shit, you actually did it! nice job. This is how much I rule... (not much)
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09-28-2004, 01:58 PM #53drowning
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I'm calling photoshop. There's no way you're that good.
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09-28-2004, 02:01 PM #54Originally Posted by crashnburn'd
it was my first try bitch!
i still wadded into the coolie wall, so i'm dead. but i'm good and dead.
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09-28-2004, 02:03 PM #55
you can actually clear the whole thing if you line it up rght. i just ended up on the rocks lookers right of the right hand couloir.
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09-28-2004, 02:03 PM #56drowning
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In case you're wondering, I stuck the landing.
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09-28-2004, 02:07 PM #57
I've doubled up on most of the jumps now. Damn hard to get the upper couloir ones though.
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09-28-2004, 02:09 PM #58drowning
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You can't do it in the glades. For some reason you spin slower...
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09-28-2004, 02:10 PM #59
oh yes you can, it seems random how fast you spin. I doubled up on that upper sideways-flying bombhole off the first jump, then one of the ones on the bottom.
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09-28-2004, 02:14 PM #60drowning
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- Oct 2003
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Yeah, it seems to go slower when it's tracked out. Anyhow, this is the only one I can't get the double loop on...
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09-28-2004, 02:32 PM #61
First multiplayer beta. I have no real idea how this will come out - but you should at least see other people moving around the slope (If god awfully slowly). I'm just getting the networking dialed, next is the graphical side.
Have a go. If too many people go on, it'll be AWFULLY slow. The final implementation will have 'rooms', and maybe even usernames
edg
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09-28-2004, 02:35 PM #62drowning
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- Oct 2003
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Who's the fat blue dude on my screen?
Too bad I can't see their tracks too...Last edited by crashnburn'd; 09-28-2004 at 02:38 PM.
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09-28-2004, 02:37 PM #63Originally Posted by crashnburn'd
edg
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09-28-2004, 02:46 PM #64
I'm working on the tracks - but imagine the how slow it gets ATM when you've tracked out the place, let alone when there are lots of other players. Just doing some tweaking now to try and get it better...
edg
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09-28-2004, 02:53 PM #65
New version... you know longer have tracks () for speed's sake, but the movements should be much smoother (for the other players) and when they take to the air, you can see them jump (no rotation yet).
At the same URL.
edg
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09-28-2004, 03:07 PM #66
Have to log off now - will work on it some more tomorrow. I'm going to have to try and find a way to get the data exchange accellerated - I will 'ave a look online. Have fun watching everyone else gape about
edg
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09-28-2004, 03:09 PM #67
it won't load anymore.
but seriously. your efforts today have not gone unnoticed. kudos.
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09-28-2004, 04:15 PM #68
have some
...and have some more
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09-28-2004, 07:33 PM #69
Dropping in parallel
Dropping in parallel
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09-28-2004, 08:50 PM #70
Make one for Ti calculators that would be sweet
Its not that I suck at spelling, its that I just don't care
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09-28-2004, 08:53 PM #71
AKPM,
Post. THEN smoke crack.
TI-83s /= flash programs and never will.
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09-28-2004, 09:16 PM #72
Weee I wish I could ski this good
Its not that I suck at spelling, its that I just don't care
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09-28-2004, 09:44 PM #73
how do you record pics of your line?
Last edited by Zeedashbo; 09-29-2004 at 11:38 PM.
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09-28-2004, 09:53 PM #74
From cliff -> small coulie
Call it cheating, I call it billy-goating .
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09-29-2004, 11:25 PM #75
FKNA this needs bumping
Its not that I suck at spelling, its that I just don't care
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