Results 26 to 50 of 138
-
03-08-2010, 10:46 PM #26
-
03-08-2010, 11:05 PM #27
-
03-08-2010, 11:31 PM #28
been using the contourhd, but i've been turning it sideways on purpose like so
the mount failed on the contourhd and now i'm looking at the GoPro, if I can get the tall view to work out. sounds like you guys are saying I can if I moun t it on the side w/o one of the right angle brackets?
-
03-09-2010, 08:23 AM #29
Powdork, I don't think you can mount the gopro on the side of your helmet and film at a 90 degree like you're wanting, the camera doesn't have a setting to rotate like that so you'll have to do it in a video editor.
As an aside, I've been using the right angle mount with the chest strap to get my camera more "up and out" to avoid the ski-tip filming and offset my forward lean.
Great vid of Once and Heart, by the way.
Last edited by sshores; 03-09-2010 at 08:27 AM. Reason: grammar
-
03-09-2010, 06:52 PM #30
What types of crashes have your go pros sustained? Would a hard tomahawk with them rip off the sticky mounts and send the camera into a snowy abyss?
-
03-09-2010, 06:57 PM #31
Someone earlier in the thread mentioned loosing their camera after clipping a branch... haven't heard too much about loosing them in a crash. Anyone?
-
03-09-2010, 07:57 PM #32
Friend bailed pretty hard this weekend and he said it ripped the camera+mount off (was mounted on the top of the helmet). He said it flew about 50 feet down the hill, still worked though, looking forward to seeing the footage.
-
03-10-2010, 12:25 AM #33
Mine got ripped off the top of my helmet (mount and camera) after a tomahawk. Still worked fine after
Life, Liberty and the Pursuit of Powder
-
03-10-2010, 09:50 PM #34
As Dave said his got ripped off sticky mount and all after a violent tomahawk after a very large air.
Another buddy ran over his head with his sled and the sticky stayed put but the plastic piece that connects to the camera and slides into the sticky snapped.
If you have the time it might be wise to safety them. If not charge away, lots of other guys have crashed with no issues at all.
-
03-14-2010, 03:49 PM #35
i am looking for the best spot to attach the adhesive mount to my smith variant brim. could someone post a pic of where they have it mounted? i am thinking around the second vent back from the front
thanks60% of the time, it works every time.
-
03-15-2010, 05:05 PM #36
Where have you guys found good deals on class 6 cards?
What brand seems to be the best?
-
03-15-2010, 05:19 PM #37
-
03-15-2010, 05:40 PM #38
Same helmet. Curved adhesive mount, front end of mount between first and second vent. Have yet to get any visor in my shot. Have the cam 90 degrees to the mount for steep terrain, and angled up for less steep terrain. Can also use the extender and face cam backward to clear helmet for rearward view. Try it there before you stick it on.
-
03-15-2010, 10:05 PM #39
Pulled the trigger today and took it out for a few test runs. Definitely messed up the helmet mount cause you can see a ton of visor. Gonna try to make a custom chest mount with my Conterra chest pack tonight.
-
03-15-2010, 10:26 PM #40
You bought within 24 hours and already have the editing down way better than me and I've had the damn thing going on 2 months. That drop to hard pack was pretty nice by the way. I want to edit in slowmo too
Is that a drawback of using WindowsLive Movie editor? Anything out there that is free or worth paying a few bucks for that will significantly improve editing?
-
03-15-2010, 10:38 PM #41
-
03-15-2010, 10:44 PM #42
-
03-15-2010, 10:53 PM #43
Yeah but it looks like shit.
See how it kind of skips/strobes? That's the editing software either doubling up frames to stretch out the clip, or doing what's called 'frame interpolation/blending' where the program fabricates frames to fill in spaces to stretch it out.
Compare with this.
[ame="http://vimeo.com/8940864"]Perspectives #4 - Point of View on Vimeo[/ame]
That's all 60p, played at 30fps. Which is full, whole frames so the motion is smooth. For decent looking slowmo, edit in a 30fps timeline, shoot 60 fps, and then stretch or change the percentage playback speed (this varies depending on the program) so that it's half speed.
If you really want to do slo mo in the middle of a clip, shoot everything in 60p, edit in a 30 fps timeline, and for 'regular' motion, play everything using only 30 of those frames. This will vary on your program. Some let you drop files shot at any framerate....... and it plays it all real time. The program will essentially drop half the frames to play 30fps at 30fps. Then any parts you want to slow down, you have double the frames at your disposal since you shot 60fps, just stretch those out.Besides the comet that killed the dinosaurs nothing has destroyed a species faster than entitled white people.-ajp
-
03-15-2010, 11:36 PM #44
-
03-15-2010, 11:50 PM #45
Oh sweet, so you've actually got the 60p files to play with.....
What's your timeline on that little sample? Is it 60? I shot a bunch of clips at 60fps on my hpx a while back just to see if I could tell the difference between a 60fps timeline and a 30fps with some biking. I'll be damned if I could detect any meaningful difference whatsoever.
But traditionally (and now in my opinion), there's no reason to ever use a 60fps timeline. 60fps is there for slomo in a 30 or 24fps timeline. So I would take the 60 fps clips you've got and do exactly what I outlined. Drop them into a 30fps timeline and see what the default is. (sorry I'm not real familiar with final cut) If it plays at normal speed then you know you're dropping half the frames to make it a 30 fps clip for the 30 fps timeline. Use whatever the function in final cut is (time stretch, or playback speed.....whatever), and just double it. There might be a frame blending or frame interpolation feature that's on by default. Disable it and you should get really smooth slow motion without any ghost looking frames when you view a clip frame by frame.
Just by dropping a 60fps clip into a 30fps timeline, you MIGHT get it interpreted correctly by default. Try it and see what happens.
edit: just did a quick search and found this
http://www.ehow.com/how_2240862_appl...st-motion.html
You SHOULD be able to take your 60fps clips IN A 30fps TIMELINE, and just change that percentage to 50%. (not 200, sorry)Last edited by kidwoo; 03-16-2010 at 12:12 AM.
Besides the comet that killed the dinosaurs nothing has destroyed a species faster than entitled white people.-ajp
-
03-16-2010, 12:00 AM #46
Hmmm, my timeline is 1080i60 at 29.97fps (did this because I will be mixing footy from the GoPro with footy from the big HD cam and thats the timeline I always use).
I up-rezed the GoPro footy just to see how it looked.
-
03-16-2010, 12:08 AM #47
The uprez thing shouldn't matter. This is kind of confusing though.
1080i60 at 29.97fps
That shot of you jumping off that rock: go frame by frame in your timeline and see what happens. It looks really choppy. Kind of like it's doubling frames. I might be wrong and it just looks like that because these things use high shutter speeds to cut down on light when there's a shit ton of it (like on snow). But atrain's video is shot on snow too and he's using final cut. He's doing something like I describe.
Try a new project just to fuck around with the gopro stuff. Get out of the 60i interlaced thing, and see if you can get smooth, whole frames in a 29.97fps timeline.
What did you do to slow it down in that vimeo clip?
Edit: I fucked up in that last post. 50% is what you want, not 200. After effects uses 'stretch' so I typed that before thinking about it.Besides the comet that killed the dinosaurs nothing has destroyed a species faster than entitled white people.-ajp
-
03-16-2010, 12:18 AM #48
hmmmm, I gotta figure out the best way to convert my raw footage so that I can use it in FCP. I cannot import mp4s into FCP so I converted them to quicktime, but I did so at 30fps. Let me try to do it at 60, then it should be smoother in slow-mo.
-
03-16-2010, 12:24 AM #49
Oh hell yeah......that's your problem.
By the time those clips made it into fcp, half the frames had been dropped.
I think some people have been converting to prores for easier editing. But either way, don't mess with the frame rates when all you're doing is converting formats. You can do that once it's edit time.Besides the comet that killed the dinosaurs nothing has destroyed a species faster than entitled white people.-ajp
-
03-16-2010, 12:59 AM #50
Ok, so I used mpegstreamclip to convert the raw footage to Apple ProRes 422. Converts super fast and looks great at regular speed, but still looks all crappy when I change the speed to 50%.....
Bookmarks